Real-time production · BBC

BBC Galaxy Dance Eurovision

An Unreal pipeline joining live action and real-time environments

Technical Lead on a BBC Eurovision short, building Unreal pipelines that combined live-action and green-screen footage with real-time environments and digital twins.

bbc-galaxydance

Joining live action and real time

I developed Unreal-based production pipelines that brought live-action and green-screen footage together with real-time environments and digital twins.

Creative requirements, working pipeline

The work turned the creative brief into a practical real-time workflow that could combine all of these production elements.

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