An Unreal pipeline joining live action and real-time environments
Technical Lead on a BBC Eurovision short, building Unreal pipelines that combined live-action and green-screen footage with real-time environments and digital twins.
Joining live action and real time
I developed Unreal-based production pipelines that brought live-action and green-screen footage together with real-time environments and digital twins.
Creative requirements, working pipeline
The work turned the creative brief into a practical real-time workflow that could combine all of these production elements.