Real-time production · HAZIMATION · Funcom

Dune: Awakening

Cinematics technical leadership on a large-scale Unreal Engine 5 production

Technical lead for HAZIMATION’s cinematic division on Funcom’s Dune: Awakening, delivering Unreal Engine 5 cinematics as an external co-development partner.

Leading the technical effort

I led technical efforts for HAZIMATION’s cinematic division, delivering large-scale Unreal Engine cinematics inside a client’s pipeline, to their standards and schedule.

Hitting visual and performance targets

I provided the technical guidance and tools for cinematic performance, asset integration and overdraw management that helped the team meet its visual and performance targets.

Solving production problems

I developed workflows around asset integration, rendering and troubleshooting, and worked across disciplines to resolve technical issues, minimise conflicts and maintain development guidelines.

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