Leading the technical effort
I led technical efforts for HAZIMATION’s cinematic division, delivering large-scale Unreal Engine cinematics inside a client’s pipeline, to their standards and schedule.
Hitting visual and performance targets
I provided the technical guidance and tools for cinematic performance, asset integration and overdraw management that helped the team meet its visual and performance targets.
Solving production problems
I developed workflows around asset integration, rendering and troubleshooting, and worked across disciplines to resolve technical issues, minimise conflicts and maintain development guidelines.