Games & prototypes · HAZIMATION

Gameplay Prototypes

Modular gameplay frameworks for vertical slices

Full gameplay systems and progression logic for action-adventure, co-op, shooter and narrative puzzle vertical slices, built on modular C++ and Blueprint subsystems.

unrealunity

Build once, use anywhere

I implemented full gameplay systems and progression logic with modular subsystems in C++ and Blueprints, reused across multiple vertical slices so artists and designers could prototype and test independently.

Frameworks and plugins

I designed frameworks and plugins for co-op, Gameplay Ability System, Game Features, World Partition and interaction systems, supporting prototypes across several genres.

Production context

These prototypes spanned client work and internal IPs, alongside the UEFN experiences I directed technically.

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