Real-time production · HAZIMATION

Max Beyond

A feature film made entirely in Unreal Engine, and its interactive tie-in

CG Supervisor and Technical Director on an animated feature produced entirely in Unreal Engine, plus its UEFN tie-in. Both projects received Epic MegaGrants.

Pioneering an Unreal feature pipeline

I helped pioneer the production pipeline for an animated feature produced entirely in Unreal Engine, contributing technical direction, rendering workflows and production systems.

Extending the film into play

I developed top-down gameplay in Verse as a UEFN promotional tie-in to the real-time animated film.

Recognition

The feature film pipeline and the interactive experience each received an Epic MegaGrant.

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