
A real-time feature pipeline
I led technical direction and pipeline development for the feature, covering real-time rendering, editor tools, asset workflows and custom render-farm infrastructure.
Automated validation
I built automated tools and validators for Sequencer, Movie Render Queue and asset compliance, so technical requirements were enforced consistently across the production.
Standards for 4K delivery
I defined performance targets and technical requirements for 4K EXR and ACES delivery, and documented optimisation standards across textures, geometry, characters, grooms, animation and lighting.
Render farm
A feature rendered in 4K EXR needs more than one machine, so the production ran on custom render-farm infrastructure. I developed and deployed an internal distributed farm with an integrated web interface, built around Unreal Engine rendering.
That work later informed RenderDeck, my self-contained render-management platform. RenderDeck drives Movie Render Queue through command-line workers and in-engine Python, with queue scheduling, automated dispatch, live frame progress, failure recovery and Perforce-based workflows for ACES-compliant productions.